Echoes in Ink

Graphic Novels Working Sessions with Olga Yocheva & Doreen Siegmund & others

In several sessions, participants worked on their graphic novel. They received support from artists, historians and educators. At the end, they had their finished story – and the opportunity to showcase it in an exhibition, a public presentation and a printed publication.

 

‘Jewish Life Before 1933 – Diversity and Everyday Realities’

Thursday| 04.09.2025 | 18:00 – 19:30 | KulturCentrale

The first working session provided insights into the diverse lives of Jewish citizens in Dresden before 1933. The focus was on individual biographies, social roles and cultural contributions. Based on this, ideas for graphic novels were developed: possible characters were sketched, perspectives were discussed and narrative approaches were collected.

’Persecution and Exclusion – Local Dimensions’

Thursday | 11.09.2025 | 18:00 – 19:30 | KulturCentrale

Using local examples such as the ‘Judenhaus’ (Jewish house) or the Gestapo headquarters in Dresden, the concrete implementation of anti-Semitic measures was discussed. In the working phase, historical places and situations were translated into initial scenes, narrative approaches were reflected upon, and perpetrator-victim relationships were creatively realised.

’Places of Remembrance and Forms of Remembrance’

Thursday| 18.09.2025 | 18:00 – 19:30 | KulturCentrale

This working session highlighted contemporary forms of remembrance, such as stumbling stones or the memorial room in the regional court. The examination of symbolism and impact flowed directly into the artistic work. Existing scenes were revised, places of remembrance were integrated into the storylines, and feedback was gathered in groups.

’Creative Transformation – How Do You Tell History as a Graphic Novel?’

Thursday| 25.09.2025 | 18:00 – 19:30 | KulturCentrale

The focus was on creative implementation: the basics of comic storytelling, such as panel structure, image-text ratio and character design, were taught. Participants then developed visual sketches of important scenes, tried out different stylistic devices and received feedback on their graphic designs.

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